Game
Term
°¡»óÇö½Ç (Virtual Reality)
°ÔÀÓ
(Game)
°ÔÀÓÀÌ·Ð (Game
Theory)
°è»ê (Computation)
°è»ê°¡´É¼º
ÀÌ·Ð (Computability Theory)
°èȹ (Planning)
±×·¡ÇÁ (Graph)
³ú (Brain)
¸¶À½
(Mind)
¹«Á¤º¸ Ž»ö (Uninformed Search)
¹®Á¦Çذá (Problem Solving)
¹ÙµÏ (baduk)
»ç°í (Thinking)
»óŰø°£
(State Space)
»ý¸í °ÔÀÓ
(Game of Life)
½Å°æ¸Á (Neural
Network)
½É¸®ÇÐ
(Psychology)
¾ËÆÄº£Å¸ °¡ÁöÄ¡±â (Alpha-Beta
Pruning)
¿¡ÀÌÀüÆ® (Agent)
À¯Àü¾Ë°í¸®Áò (Genetic
Algorithm)
ÀΰøÁö´É
(Artificial Intelligence)
ÀÎÁö
(Cognition)
Àû´ë
Ž»ö (Adversarial Search)
Á¦¾àÁ¶°Ç ¸¸Á·
¹®Á¦ (Constraint Satisfaction Problem)
Á¶ÇÕ°ÔÀÓÀÌ·Ð (Combinatorial Game
Theory)
Áõ°Çö½Ç (Augmented Reality)
Áö´É
(Intelligence)
ûũ (Chunk)
ü½º (chess)
ÃÖ¼ÒÃÖ´ë (Mini-max)
Ãß·Ð
(Reasoning)
ÄÄÇ»ÅÍ
(Computer)
Ž»ö
(Search)
Æ©¸µ
±â°è (Turing
Machine)
Æ®¸®
(Tree)
ÆÐÅϸÅĪ
(Pattern Matching)
ÇнÀ (Learning)
ÈÞ¸®½ºÆ½
Ž»ö (Heuristic
Search)
ÈÞ¸®½ºÆ½ (Heuristic)
A * ¾Ë°í¸®Áò
Alan
Turing
Deep
Blue
HEARSAY
John
von Neumann
Jonathan
Schaeffer